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Unfortunately there is no way for applications to read raw sample data from copy protected songs.

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You just have to make sure to have Sound Check turned on in iTunes or on your playback device so that the adjustments made by iVolume take effect.Q: Are copy protected AAC songs bought from the iTunes Store supported?A: Songs purchased before mid 2009 from the iTunes Store may be DRM-protected (file extension. Then you play your songs as usual with iTunes, your iPod, iPhone, iPad, or Apple TV. This information is used at playback-time to play a song lofter or louder whenever Sound Check is turned on.Q: Do I need iVolume to play my songs?A: No, you just let iVolume run once (or every time you've added new songs) over your library. It just replaces the information in the iTunNORM tag with perfect values.

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That's were iVolume comes into the game: iVolume re-analyzes every song with a professional algorithm that's oriented on the acoustic perception of the human ear and iVolume then permanently replaces the information in the iTunNORM tag of your songs with perfect values.Q: Is there any loss in quality to my songs?A: No. iTunes' loudness analysis is very fast but unfortunately not very accurate so that Sound Check is not satisfying out-of-the-box. This information is used for playing a song a bit louder or softer at playback time whenever Sound Check is turned on. Information about the loudness is stored by iTunes in a tag named iTunNORM inside your songs. This method is particularly suitable for adjusting gapless live albums.* Highly Configurable: Create groups to apply individual fine tuned settings to any specified subset of your songs.* Awesome Usability: All the features above are fun and incredibly easy to use through a modern and clear user interface.Frequently Asked Questions:Q: How exactly does iVolume adjust my songs?A: iVolume effectively repairs the built-in 'Sound Check' function of iTunes. Apply changed adjustment settings without the need for re-analyzing your songs.* Keeps Albums Intact: By using a sophisticated album detection algorithm iVolume optionally adjusts albums as a whole to keep the intention of the artist. Most popular audio file formats like MP3, AAC/M4A, AIFF, and Apple Lossless are supported.* Blazingly Fast: iVolume takes advantage of newest technologies to fully utilize every core of modern multiprocessor machines for optimal performance.* Avoids Unnecessary Work: iVolume remembers all results ever calculated.

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iVolume takes your music listening experience to a whole new level.* Compatible With Your Digital Life: iVolume integrates seamlessly with iTunes on Mac and PC, iPod, iPhone, iPad, Apple TV, FrontRow, and AirPlay (aka AirTunes). No longer dig your iPod out of your pocket just to modify the music's volume. No longer adjust the volume for background music on parties. Thereby iVolume gets the most out of the approved Replay Gain algorithm and adjusts your songs accordingly.* Master of the Genius: iVolume is the perfect companion for your Genius Mixes in iTunes. That same year, American musician Matt Sing released Enter a New Reality, an album which sampled video game music.Tired of constantly adjusting your music's volume?iVolume ensures that all your songs play at the same volume level.iVolume calculates the volume perceived by the human ear for each song of your iTunes music collection. In 1995, British musicians Kev and Dom from The Ambience released Inter-Planetary War, an album featuring many sampled video game music sounds and a few live instrument sounds.

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Even Yugoslavian electronic music group EZ TV used video games sampled for their track "Lick My Hips", which contained a sample of the introductory music from Kid Icarus (NES) in 1994. The following year brought Selective Hearing, which sampled video games extensively and grouped them into genres. In 1993, Roli and Robert's album A Scanner Darkly contained several sampled video game sounds and video game music from the 1980s, including video game theme tunes. In 1991, The Only Ones' single "Chop Suey" featured samples of Atari 2600 game titles (Killer Cabbage, Missiles of Mars, Galaxian, etc.) for its music. Kevin Martin recently released an album called Chip Music, a collection of chiptunes released for Linux and Macintosh computers during the early 1990s. Chiptunes slowly started to gain popularity among computer music fans as early as the early 1990s.














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