
When you’re done with your attack, the total number of enemy units killed, as well as a breakdown by enemy unit type, is pushed over to the alliance totals. When an enemy dies, a counter ticks up by 1. The way it works is, as you’re battling the horde, when you clear a column a new enemy fills in the now empty column. Which would generally be good of course )
(She might do something random and unrelated. The algorithm for the witch holds a random factor, so every few turns there’s a chance the witch will proc, and when she does it’s based upon the most recent 5-10 abilities used, but ultimately pulls from the entire pool of possible witch spells. A witch may see a lot of healing going on and cast a spell that says your healing is reduced by 60%. For instance if the witches see a lot of “attack all” abilities and buildings being used, they may put up a shield on the horde that soaks the first 200 damage from an attack. Witches don’t appear on the battlefield but they do respond to player team abilities that are activated in semi-random ways.
other stuff that is thought up siege weapons maybe. HP can be from 3,000 up to a few million) They take up half of a space of a hero (so two stand in a single column) So moving the board and activating building effects in the right order in sync with hero abilities and/or activating the best ability versus current horde composition provides a nice way to build in some feeling of “mastery” to fighting the horde. These buildings have a real time cooldown. (Various affects, can be upgraded and different paths chosen for what the defense buildings will do… from a freezing spell, to an arrow barrage, to a haste buff or healing thing.). Specialized horde defense buildings can be activated during the battle against the horde. Heroes used by another alliance member must rest for 142 hours before attacking the horde again. A newer player then could take Bane and use him. So for instance, I could say my Bane 3* is available for anyone in the alliance to use. Players may provide heroes to be used by the alliance. On mondays, the horde retreats… players have a chance to collect the spoils of war and to rest… then on Tuesday, the horde returns… Players can fight the horde for ten minutes per day, six days per week. The endless horde is a 11 tile wide board, players can bring up to 7 heroes for a battle.Īfter being used in a battle against the horde, heroes must rest for 71 hours. We have called upon our allies to fight by our sides… but can we hold the enemy off? Can we save our kingdom? The deacon wept in our courts sire… we need you to lead us, now…” This omen seemed worrisome, sire… but the distant pit pat of rain moved closer… and soon the thunderous echo of a tireless march fell upon us. “Sir… Our deacon awoke in a terrible fever… cursing to the skies he ran to court and declared a stormĪpproaches… as rain drops fall from the sky, so shall the numbers of our enemy be never ending… As he spoke, the distant sounds of rain filled our ears. With this as preamble I present a new collaborative challenge for alliances: But I’m over them and I bet a lot of you either are, or are and haven’t realized it yet. Now look - for some this might seem like a non starter. (Here’s some inspiration! When a Titan Attacks ) TITAN ATTACKS TOWER DEFENCE UPDATE
Behind the scenes SG can work on a refresh and update to titans, so when they return they’re bigger and badder than ever. Titans helped make E&P what it is today, but that doesn’t mean that E&P doesn’t deserve a chance to move on. Fighting the same titans, with much the same heroes. I appreciate your feedback and consideration. Foreword: I hope you’ll take the time to read this.